Six games - an unhurried look

Six browser games and an unhurried look

Six free games that need nothing more than the tab you are in. Each was given weeks rather than an afternoon, and each entry covers the same ground: what the loop really is, how long a sitting takes, what the shop sells and the sort of player it suits.

Call of War
Esprit Games
Forge of Empires
6games looked at here
Weeksgiven to each one
Noneneed downloading
Freeto open and to keep open
WW2 Grand StrategyBrowser Games PortalCity Through the AgesCastle StrategyRailway TycoonEmpire StrategyWW2 Grand StrategyBrowser Games PortalCity Through the AgesCastle StrategyRailway TycoonEmpire StrategyWW2 Grand StrategyBrowser Games PortalCity Through the AgesCastle StrategyRailway TycoonEmpire StrategyWW2 Grand StrategyBrowser Games PortalCity Through the AgesCastle StrategyRailway TycoonEmpire Strategy

A slow look at six things at Sanctuarynova

The standard article on this subject is a list of forty names with a line each. It can be put together in an afternoon from publisher copy and it answers none of the questions that decide whether the next month is any good.

Sanctuarynova looks at six. Each was given weeks rather than an evening, which is roughly where a free game either shows you a wall or proves there is not one, and six is few enough that we are still inside them when something changes.

Nothing is ranked. A railway network, a portal of small games and a 1939 war map do not share a scale, and inventing one would bury the only useful information - what each of them wants from the person playing it.

Somewhere to begin at Sanctuarynova

Forge of Empires. It explains itself in twenty minutes, nothing is lost while you are away, and most people are still playing it a month later.

Six games you can narrow down by genre

The buttons shrink the grid. Every card opens the studio's own site and nothing in between.

WW2 Grand Strategy01 Call of War

Call of War

A 1939 nation on a map that never pauses, fought over weeks, with research that remakes an army.

  • Combined forces
  • Persistent map
  • Alliances
Browser Games Portal02 Esprit Games

Esprit Games

A catalogue of quick browser games, kept here for the evenings that have no room for anything bigger.

  • Many genres
  • Instant browser play
  • No install
City Through the Ages03 Forge of Empires

Forge of Empires

One settlement dragged from the Stone Age to the near future, era by era, with a permanent shortage of ground.

  • City through eras
  • Research tree
  • Tactical battles
Castle Strategy04 Goodgame Empire

Goodgame Empire

A castle that starts as four walls and ends as somebody else's problem, with a tutorial that genuinely teaches.

  • Castle building
  • Army command
  • Alliance wars
Railway Tycoon05 Rail Nation

Rail Nation

A railway empire across six historical eras, where the real game is routing and timetables rather than combat.

  • Route building
  • Train fleet
  • Economic race
Empire Strategy06 Travian

Travian

One village on a crowded map, and the slow discovery that geography decides everything.

  • Village building
  • Tribe choice
  • Alliance goals

The bar a game clears at Sanctuarynova

Six places, four conditions that cannot be waived and two that are judgement calls.

01

The tab does all the work at Sanctuarynova

Ten minutes of actual play in the browser. A download page ends the question there.

02

Not paying still reaches the game here

Money may shorten the journey. It cannot be the only way to the part worth describing.

03

Looked after and lived in at Sanctuarynova

Patches within recent months and players online in the evening - both verified before writing.

04

Six reasons, none repeated here

A 1939 map, a small-games portal, a city across the ages, a castle map, a railway network and a crowded map.

05

A short sitting has to pay at Sanctuarynova

If forty minutes gives you nothing, the recommendation belongs on a different page.

06

It lasted past the Sanctuarynova write-up

The signal that cannot be faked: whether we kept opening it when there was nothing left to write.

What the shop is for in each Sanctuarynova entry

All six open free and keep going free, and all six sell something. That is how studios pay their people, and a page that stopped at the word free would be leaving out the half readers get caught by.

The useful question is what the money attaches to. In five of these it compresses time - a building finished now, a wait removed, a second queue - and an unpaid account reaches the same place on a longer schedule.

Call of War is the one to watch here. It hands paying players conveniences that compound across a round lasting weeks: faster production, better information, fewer delays. It does not hide the interesting part, but over a long round those edges add up.

The habit worth taking from this page: fix your figure before a shop is open in front of you, not once the offer is on screen.

Everything Sanctuarynova covers, at once

The session column deserves the first look. Rhythm decides whether something is still open in a month more reliably than subject ever does.

GameGenreA session runsPlays best on
Call of WarWW2 Grand Strategy15 to 30 minutesDesktop and laptop.
Esprit GamesBrowser Games Portal5 to 15 minutesDesktop, laptop and tablet.
Forge of EmpiresCity Through the Ages10 to 20 minutesDesktop, laptop and tablet.
Goodgame EmpireCastle Strategy15 to 25 minutesDesktop, laptop and tablet.
Rail NationRailway Tycoon15 to 25 minutesDesktop, laptop and tablet.
TravianEmpire Strategy20 to 30 minutesDesktop, laptop and tablet.

What each Sanctuarynova entry asks of your week

Rhythm, not subject, is why a good game gets dropped. These six run from one with no claim on your week at all to two that notice a quiet weekend.

Esprit Games is the one that asks nothing. It loads in four seconds, you play for ten minutes, and nothing is running when you close it.

Forge of Empires, Rail Nation and Goodgame Empire want short regular visits and forgive a missed day. Fifteen minutes is a complete session in all three.

Call of War and Travian are the two that notice. Both are live maps against real people, both repay a daily check-in, and both are better begun when the coming fortnight looks calm.

The usual questions at Sanctuarynova

Will anything be downloaded?

No. All six are web pages. Two offer an optional desktop client, which changes performance and leaves the content alone.

How is any of this free?

Optional purchases pay for it: premium accounts, cosmetics, skipping a wait. All six stay complete for somebody who never spends, which is why they are here.

What about on a phone?

They load. Most assume a mouse and a wide screen, so a laptop is the honest answer for anything beyond a glance.

Do I need to make an account?

For most, yes, because the studio stores your progress. It is free and entirely separate from Sanctuarynova.

Who writes Sanctuarynova?

Two people in the UK with a long history in browser strategy, playing on free accounts and writing from their own notes.